'SwimTrain: Exploring Exergame Design for Group Fitness Swimming'

'SwimTrain: Exploring Exergame Design for Group Fitness Swimming'
00:31 Jan 15, 2021
'SwimTrain: Exploring Exergame Design for Group Fitness Swimming Woohyeok Choi, Jeongmin Oh, Darren Edge, Joohyun Kim, Uichin Lee  Abstract: We explore design opportunities for using interactive technologies to enrich group fitness exercises, such as group spinning and swimming, in which an instructor guides a workout program and members synchronously perform a shared physical activity. As a case study, we investigate group fitness swimming. The design challenge is to coordinate a large group of people by considering trade-offs between social awareness and information overload. Our resulting group fitness swimming game, SwimTrain, allows a group of people to have localized synchronous interactions over a virtual space. The game uses competitive and cooperative phases to help group members acquire group-wide awareness. The results of our user study showed that SwimTrain provides socially-enriched swimming experiences, motivates swimmers to follow a training regimen and exert more intensely, and allows strategic game play dealing with skill differences among swimmers. Consequently, we propose several practical considerations for designing group fitness exergames.    ACM DL: http://dl.acm.org/citation.cfm?id=2858579 DOI: http://dx.doi.org/10.1145/2858036.2858579  ------  https://chi2016.acm.org/wp/' 
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